The National Association of Collegiate Marketing Administrators (NACMA) and the Warsaw Sports Marketing Center at the University of Oregon recently conducted a study to discover how to get students into stadiums and keep them there until the event is over.
“It’s definitely a huge concern to capture their attention and get them to games while they’re in school because once you lose them, it’s that much harder to increase that fandom,” lead investigator Andrew Guerra to USA Today. “You can get fans there but if they’re not engaged in the game, not only does it deplete the fan experience but it depletes the home-field advantage that these teams have.”
The report, “Student Attendance at Collegiate Sporting Events,” used survey data from 18,876 students at schools in 32 conferences and focused on attendance at football and men’s basketball games. Study participants were asked what influences them to attends games, viewing preferences, and social media habits, among others.
Some of the key findings from the USA Today story include
— Average student affinity was 7.1 out of 10, with 81 percent of students attending at least one live sporting event.
— Interest in the sport, game time, ticket price, opponent, and team record were the most influential in students’ determination whether to attend a sporting event.
— Students indicated their favorite parts of the game-day experience were watching live game action (23 percent), in-stadium atmosphere (17 percent) and tailgating (15 percent). Of overall respondents, 28 percent chose stadium and concession food as the most enjoyable part of attending home games, with that option ranking first among Power Five and FBS schools.
— Of students who follow the team on Facebook, 72 percent attended three or more home football games. Of those who didn’t, 44 percent attended three or more games. Facebook followers of teams were 63 percent more likely to attend three or more home games than students who didn’t follow the team on Facebook, and that trend held for other social media. Twitter (61 percent), Snapchat (47 percent), and Instagram (48 percent) made students more likely to attend three or more home games.
— Students who said Wi-Fi connectivity was not important in their decision to attend games did so at a higher rate than students who said it was.
— Although 67 percent of students agreed watching games is “more comfortable at home,” it scored lower than 2.5 on a scale of 5 on how likely it would be to prevent game attendance.
— Personal errands, hanging out with friends and family, and using the Internet were the biggest competing interests in deciding whether students attended three or more games.
— Nearly a quarter of respondents reported leaving before a game is 75 percent complete. Potential incentives for them to stay for the entire game included free T-shirts, a sponsored post-game party, loyalty points, and concession discounts, in that order. Loyalty points and meet and greets with players yielded the strongest results.
Check out our article, “How to Increase Student Attendance at Games” for more ideas on this subject.
(Image: Erik Drost/Creative Commons)
The mobile app VenueNext has raised $9 million in Series A financing from Causeway Media Partners with participation from Live Nation Entertainment, Twitter, Aruba Networks, and others.
The technology made its debut during the San Francisco 49ers season this past year at Levi’s Stadium. The platform, according to a release from the company, has the ability to tie together isolated venue systems such as location services, ticketing, points of sale and concessionaire services to help venue operators make real-time, data-driven decisions, and then seamlessly surface these through a context-aware mobile app.
“The investment in VenueNext seems to imply Twitter may want to get involved with other aspects of live events, too, like ticket sales or concessions or merchandise,” Kurt Wagner wrote on Re/code. “Imagine getting an exclusive offer on Twitter for a T-shirt, which is then delivered to your seat. Or tweeting somebody a beer at an NFL game. Twitter is starting to expand its commerce offerings beyond the occasional ‘buy’ button that appears in your feed, and this is another way it might do that.”
There were some impressive results with the app at Levi’s Stadium in 2014. For example, the venue reduced its food and beverage costs by 5 percent through better inventory management; it sold more than $1.25 million in mobile in-app purchases of food, beverage, merchandise, and parking; and it expanded its unique visitor database from 17,000 to more than 200,000.
“It has been an exciting run since September, where we have received unprecedented interest from all types of venues globally, from live sporting and entertainment event locations, to hotels, transit centers and theme parks,” said John Paul, CEO and founder at VenueNext, in a statement. “The market is ready for what we are offering, and we will use the funds to expand the team and deploy our proven approach to unifying systems at over 30 different types of venues alone in 2015.”
(Image: VenueNext)
We’re back for another edition of The Venue, IVAM’s monthly call-in show about the issues you face every day. The show will take place at 2 p.m. (CST).
Follow this link to register: https://attendee.gotowebinar.com/register/50090377894186342
Joe Durr, director of event services for PORTLAND’5 Centers for the Arts, was supposed to be our special guest on the first episode. However, he unable to appear, but we’re happy to say he’ll be the special guest for this edition.
Durr, Greg Wolfe, and I will be talking about a few subjects that have popped up on VenueNet, such as ideal outdoor row and aisle spacing, theatre houselights LED retrofits, staff plans for concerts (security, admissions, medical), service animals, volunteer recruitment materials, fountain drinks vs. bottles/cans, and Palcohol.
We hope you join us on Friday by calling in or listening.
We also recorded a special show at Venue Management School, and we’ll post it soon. And if you want, you can still listen to the first episode online.
Super Bowl XLIX, the 2015 Pro Bowl, and related events produced a gross economic impact of $719.4 million in the region, according to a study by the L. William Seidman Research Institute at the W.P. Carey School of Business at Arizona State University. The 2015 Super Bowl and Pro Bowl were held at the University of Phoenix Stadium in Glendale, Arizona.
“This is tremendous news for our economy and a strong testament to the exceptional work of everyone involved,” said Arizona Governor Doug Ducey. “The eyes of the world were on Arizona, and we delivered in a big way. I look forward to our state hosting many more successful championship games and major events in the future.”
The study focused nine days (Jan. 24-Feb. 1, 2015) and measured the direct amount of spending by visitors and organizations from out of state, including indirect and induced impacts from the spending. Resident and local business spending was not included.
Here are some of the findings from the study:
Previously released data relative to the success of the events include
(Image: Super Bowl 50/Creative Commons)
The Mobile Sports Report recently published a story about how Levi’s Stadium San Francisco, California, received $802,791 in revenue from having a mobile app for in-seat food and beverage delivery. Over in Oakland, Golden State Warriors go-owner Peter Guber is working on way to put millions of people courtside at a basketball game via virtual reality.
“It doesn’t replace being here,” Guber told CNBC. “That’s still a different experience. But it is a phenomenally new and exciting method to bring basketball to disparate communities all over the country.”
We could then talk about drones, live streaming, or any number of new technological advancements that are currently—or will—affecting venues and the guest experience. And that’s just what we’ll do at this year’s VenueConnect in Baltimore, August 1-4.
For example, there will a technology showcase during the conference trade show where companies will present seven-minute quick demos of a new or existing product. Companies participating in the showcase include Daktronics, Eventbooking, and Sherpa Solutions, among others.
We’re offering several sessions, too, on new technologies and trends. Here are some of the highlights:
Understanding the Right Mobile Mix for Your Venue
This session will cover the differences between DAS, Wi-Fi, microcells, picocells, other small cells, and which technology is best suited for your venue environment.
Wi-Fi Expectations, Bandwidth, and Regulations
IAVM, IAEE, and the IAVM Wi-Fi Coalition dive into current issues centering on high-density Wi-Fi environments and how recent collaborative efforts to standardize how Wi-Fi performance can be effectively measured and maintained by venues.
Tweets From the Top: How Venue Executives Are Excelling in the Social Stream
Learn the 101 of not just sending a tweet, but leveraging your role in the organization in creative ways that builds new audiences and helps grow your business.
Revenue Generating Technology for Convention Centers
Understand how business strategy and technology can best sync with each other, and review new technologies, with a focus on venue-wide geolocation, iBeacon, and location analytics.
Big Data: How to Measure Success
Explore the world of big data as it applies to more effectively managing venues—everything from marketing and ticketing to risk management, human resources, and HVAC maintenance.
We hope to see you at VenueConnect, where we call experience new technologies together and consider how they will influence the venue management industry.